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    NP++'s improved graphics (here, at least!)

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    • AnderwriterA Offline
      Anderwriter
      last edited by

      Hey guys,

      I just wanted to thank you—or somebody—for the recent improvements to NP++'s graphics handling.

      After upgrading to a QHD (3840 x 2160) display a few months ago, I had to stop using NP++, as it seemed to have a hard time handling text at that resolution. Characters drifted past the right window border; changed width as the cursor moved through their lines; and, despite trying all of Windows 10’s app-specific high-DPI options, text was a bit fuzzy.

      I was sad, of course, as NP++ is the best text editor ever (but that’s obvious, right?).

      Today, in a fit of optimism—or maybe just because I’d had a 2nd coffee—I thought I’d give it another try. And I was delighted to find that whatever the problem was, was fixed. Not only does text stay where it should, but it’s noticeably crisper and more legible. Yay!

      I don’t know if major updates were done to NP++'s graphics routines, or if this was due to the recent update of my GPU driver (although all the other apps I use behave as usual). In any case, I’m grateful, and glad to be back.

      And now if you’ll excuse me, I have a large bag of Cheetos to polish off here in my parents’ basement suite, and I have to be careful not to get too much of it in my beard… Okay, just kidding, but I had you going there, didn’t I?

      Cheers, A.

      Alan KilbornA 1 Reply Last reply Reply Quote 1
      • Alan KilbornA Offline
        Alan Kilborn @Anderwriter
        last edited by

        @Anderwriter

        It’s a split.
        A change was introduced in Notepad++ 7.9.3 that changed how this was handled. Not sure what to call it besides this!
        For some, well, at least you and me, this change made things better (crisper text).
        For some others, the change made things worse, some would say Notepad++ is now unusable for them.
        Given not everyone is happy, I presume the developers will be doing some more work on this.
        I just hope things move forward to unity, and not backwards to (more, continued) diversity, because I don’t want to return to the land of blurry text yet again.

        1 Reply Last reply Reply Quote 0

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