[New Plugin] New Markdown Text Plugin

  • We already have :

    • Markdown Panel (C#, IE)
    • MarkdownViewer++ (C#, HTML-Renderer)

    But IE is very old, and they do not support latex/math.

    So I decided to write this plugin: the Markdown Text Plugin

    An alpha-release has been uploaded to he repo above, but in case you are lazy, here is the link : v0.1.1


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  • You’ll see serveral placeholders because the plugin was written within one day.

    I’ve planned a lot of possible features, but the progress is stalled in choosing a decent browser kernel. Currently I am using miniblink, which is only partialy open sourced :

    • minilink_x64.dll(~30mb) open sourced main module. include a single-threaded wke browser wrapper.
    • mb.dll(2mb) non-free extension. include a custom multi-threaded browser wrapper.

    ( the alpha-release is using both of them. )

  • Very good plugin! Can you release the x86 version?

  • @linpengcheng when it’s stable I’ll build a x32 version

  • @KnIfER thanks!

  • Banned

    Please try this steps,To [New Plugin] New Markdown Text Plugin

    Step 1 :- In the Notepad++ menu bar, click Plugins > Plugins Admin.
    Step 2 :- Search for “markdown”, and select MarkdownViewer++, then click the install button.
    Step 3 :- Once installed, allow Notepad++ to restart and load up any Markdown file. Then, click the “M” button on the far right of the toolbar to toggle the Markdown preview pane

    I hope this information will be useful.
    Thank you.

  • I am going to continue and finish this plugin project.

    I was waiting for the formal release of Edge’s Webview2 actually . I thought it will come along with the newer version of Edge Browser, but months later, it still isn’t there. It turned out that I just to install a “Webview2 runtime”. —— I hope he news is not toooo late :)


    1. write some Pimpl code. the old multi-browser code is to long. Need to separate it into Pimpls of miniblink and Webview2.
    2. embed wke maybe . wke is the smallest.
    3. Enrich the features。Turn it into a HTML viewer, into an offline ShaderToy Viewer …

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