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    Anyone used the new v8.3.3 API calls yet?

    Scheduled Pinned Locked Moved Notepad++ & Plugin Development
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    • EkopalypseE
      Ekopalypse
      last edited by

      The name of the lexer seems to be case sensitive.

      1 Reply Last reply Reply Quote 2
      • PeterJonesP
        PeterJones @Ekopalypse
        last edited by PeterJones

        @ekopalypse ,

        b64c9ca5-951d-4916-b5b7-abd5c158cb6f-image.png

        and to prove that otherwise, Notepad++/PythonScript can do message communication:

        >>> winv = ctypes.windll.user32.SendMessageW(notepad.hwnd, 1024+1000+42,0,0)
        >>> console.write("Win v{}\n".format(winv))
        Win v14
        >>> nppv = ctypes.windll.user32.SendMessageW(notepad.hwnd, 1024+1000+50,0,0)
        >>> console.write("NPP v{}.{}\n".format(nppv>>16, nppv&0xFFFF))
        NPP v8.33
        

        I would be surprised if it’s Python 2.7.18 vs Python 3.8.5 (especially since I get the same 0s when I run from an external C++ program as well). But I’ll try that:

        984e090e-2b92-47fb-a413-d74388852d1a-image.png

        Weird… I would have expected the same results from PythonScript 2.0.0 as I got in PythonScript 3.0.12 alpha, since SendMessageW shouldn’t be significantly different between the two.

        At least I have a known working setup, and can start comparing what C++ and/or Perl are sending, as compared to Python.

        (Do you have notepad.hwnd set during your startup.py? Because I don’t have that attribute to the notepad object…)

        –
        Anyway, now time to go enjoy a few days at the coast with the family. I probably won’t be posting again in the forum until Sunday

        Alan KilbornA 2 Replies Last reply Reply Quote 2
        • Alan KilbornA
          Alan Kilborn @PeterJones
          last edited by

          @peterjones

          Under Python 2, wouldn’t you want to pass u'GEDCOM' to SendMessageW, not 'GEDCOM' ?

          1 Reply Last reply Reply Quote 1
          • EkopalypseE
            Ekopalypse
            last edited by

            It’s like Alan said.
            With Python2 you have to use a Unicode string u'GEDCOM' if you want to use the W version of SendMessage.
            Another way would be to use SendMessageA and 'GEDCOM'.
            With Python3 it is the other way round: 'GEDCOM' is the Unicode version and you would have to use b'GEDCOM' if you want to use SendMessageA.

            This is the main difference between python2 and python3.

            1 Reply Last reply Reply Quote 2
            • EkopalypseE
              Ekopalypse
              last edited by Ekopalypse

              Sorry, I forgot to answer your question.
              Yes, notepad.hwnd is set by my startup.py.

              notepad.hwnd = user32.FindWindowW('Notepad++', None)
              editor1.hwnd = user32.FindWindowExW(notepad.hwnd, None, "Scintilla", None)
              editor2.hwnd = user32.FindWindowExW(notepad.hwnd, editor1.hwnd, "Scintilla", None)
              notepad.splitter_hwnd = user32.FindWindowExW(notepad.hwnd,
                                                           None,
                                                           'splitterContainer',
                                                           None)
              

              where user32 is

              user32 = ctypes.WinDLL('user32')
              

              Enjoy your holidays/vacation/days off …

              Alan KilbornA 1 Reply Last reply Reply Quote 1
              • Alan KilbornA
                Alan Kilborn @Ekopalypse
                last edited by

                @ekopalypse said in Anyone used the new v8.3.3 API calls yet?:

                Yes, notepad.hwnd is set by my startup.py.

                More PS3 code, unless from __future__ import unicode_literals is at the top.

                I don’t know, has everyone made the jump from PS2 to PS3, except me?

                EkopalypseE Michael VincentM 2 Replies Last reply Reply Quote 1
                • EkopalypseE
                  Ekopalypse @Alan Kilborn
                  last edited by

                  @alan-kilborn

                  I assume that most users use Python 2, as it is the default PythonScript version installed via the plugin admin.

                  1 Reply Last reply Reply Quote 1
                  • Michael VincentM
                    Michael Vincent @Alan Kilborn
                    last edited by

                    @alan-kilborn said in Anyone used the new v8.3.3 API calls yet?:

                    I don’t know, has everyone made the jump from PS2 to PS3, except me?

                    We dumped Python2 back in December 2019 right before it was sunsetted. A few months of migration prior and then all new scripts were Python3. Since Python3 is the only Python installed on my Windows system, I first started with PythonScript 3.0.7-alpha (since it matched my Python 3.8 version) and I haven’t changed since.

                    Cheers.

                    Alan KilbornA 1 Reply Last reply Reply Quote 1
                    • Alan KilbornA
                      Alan Kilborn @Michael Vincent
                      last edited by

                      @michael-vincent

                      Note that I said:

                      has everyone made the jump from PS2 to PS3, except me?

                      which is NOT equivalent to:

                      “has everyone made the jump from Python2 to Python3, except me?”

                      The jump to Python3 for all purposes other than N++ scripting was made long ago.

                      :-)

                      Michael VincentM 1 Reply Last reply Reply Quote 1
                      • Michael VincentM
                        Michael Vincent @Alan Kilborn
                        last edited by

                        @alan-kilborn said in Anyone used the new v8.3.3 API calls yet?:

                        “has everyone made the jump from Python2 to Python3, except me?”
                        The jump to Python3 for all purposes other than N++ scripting was made long ago.

                        Agreed. I didn’t explain in detail enough, sorry.

                        Since I’m coding in Python3 and my goal to install PythonScript was to get some Language Server / IDE-like features when coding Python, I needed to run PythonScript 3 so my parsing libraries (Jedi, Rope, PyFlakes) are installed in my system Python3 and will parse Python3 code and PythonScript 3 will find them and execute them.

                        Cheers.

                        1 Reply Last reply Reply Quote 1
                        • Alan KilbornA
                          Alan Kilborn @PeterJones
                          last edited by

                          @peterjones said in Anyone used the new v8.3.3 API calls yet?:

                          Anyway, now time to go enjoy a few days at the coast with the family. I probably won’t be posting again in the forum until Sunday

                          If you put the same effort into your day job as you do here in the Community and also on the N++ user manual, a resounding “WELL DESERVED!” :-)

                          PeterJonesP 1 Reply Last reply Reply Quote 2
                          • PeterJonesP
                            PeterJones @Alan Kilborn
                            last edited by PeterJones

                            @alan-kilborn & @Ekopalypse ,

                            After getting back from the coast, I confirmed that

                            import ctypes
                            notepad.hwnd = ctypes.windll.user32.FindWindowW(u'Notepad++', None)
                            nppv = ctypes.windll.user32.SendMessageW(notepad.hwnd, 1024+1000+50,0,0)
                            console.write("NPP v{}.{}\n".format(nppv>>16, nppv&0xFFFF))
                            ctypes.windll.user32.SendMessageW(notepad.hwnd, 1024+1000+104, u'GEDCOM', 2)
                            mode = ctypes.c_ssize_t(0)
                            ctypes.windll.user32.SendMessageW(notepad.hwnd, 1024+1000+103, u'GEDCOM', ctypes.pointer(mode))
                            mode.value
                            

                            did what I wanted in old PythonScript, so it was a matter of the missing unicode marker. Which probably means that the reason my compiled version failed was probably that it wasn’t in UTF-16-LE like it should have been. But it gives me a lead, and I know in my PerlScript source code what I need to do to make sure that I send the string as UTF-16-LE.

                            –
                            c4847b06-4ba8-4e99-a958-78dcbcbfe77f-image.png
                            (A few minutes before the moon set behind the clouds this morning. Twas a nice few days… but now, back to reality.)

                            1 Reply Last reply Reply Quote 4
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