@fml2 said:
Oh, I thought each button in each dialogue had a shortcut key…
Dialog buttons can have a keyboard accelerator “for free” if the text has an & preceding a character that works. But because that button uses a symbol (that changes) which is not on standard keyboards, that button obviously doesn’t have an accelerator now.
As such, extra code would have to be added to give a shortcut rather than accelerator for that button.
If that’s something you would like added to the interface, feel free to put in a feature request.